This is a PvE (Player-versus-Environment) system for events in which a Game Master (GM) presents enemies and challenges for players to face through coordinated rolls. Both platforms now share a single unified roll range of 1 to 999, so everyone consults the same tables regardless of where they are playing.
| Platform | Command | Range |
|---|---|---|
| Discord | /roll 1d999 | 1 to 999 |
| Final Fantasy XIV | /random/dice | 0 to 999 |
Results of 0 on FFXIV's /random and /dice are treated as 1 for table purposes. The GM decides which platform is in use for each session, or may allow both at once if the party is split between clients.
This system was built on the shoulders of games that came before it. None of it would exist without them, and none of it intends to replace them. They are the foundation that made it possible to build something small and personal out of something much larger.
Dungeons and Dragons, Pathfinder, Changeling, Vampire and Tormenta 20 shaped the core logic of how a dice roll translates into narrative outcome for us, with their long traditions of threshold-based resolution, character building through choices, and tabletop storytelling as a collaborative act. The Conquest D20 System, used in World of Warcraft roleplay communities, provided direct structural inspiration for the Combat Roll and Environmental Roll framework adapted here, and its elegant simplicity is the clearest echo in this document.
All of them served as building blocks for something smaller and more specific: a system designed to live inside the roleplay posts of a Final Fantasy XIV community, keeping the math light and the story central.
Special thanks to Momo, Eveling C., Hilton C. and Nopertwo (youtube / linktree)